Overview
Shared Ethernet works extremely well under ideal conditions. When the number of devices trying to access the network is low, the number of collisions stays well within acceptable limits. However, when the number of users on the network increases, the increased number of collisions can cause intolerably bad performance. Bridging was developed to help ease performance problems that arose from increased collisions. Switching evolved from bridging to become the key technology in modern Ethernet LANs.

Collisions and broadcasts are expected events in modern networking. They are, in fact, engineered into the design of Ethernet and higher layer technologies. However, when collisions and broadcasts occur in numbers that are above the optimum, network performance suffers. The concept of collision domains and broadcast domains is concerned with the ways that networks can be designed to limit the negative effects of collisions and broadcasts. This module explores the effects of collisions and broadcasts on network traffic and then describes how bridges and routers are used to segment networks for improved performance.

Students completing this module should be able to:

  • Define bridging and switching.
  • Define and describe the content-addressable memory (CAM) table.
  • Define latency.
  • Describe store-and forward and cut-through switching modes.
  • Explain Spanning-Tree Protocol (STP).
  • Define collisions, broadcasts, collision domains, and broadcast domains.
  • Identify the Layer 1, 2, and 3 devices used to create collision domains and broadcast domains.
  • Discuss data flow and problems with broadcasts.
  • Explain network segmentation and list the devices used to create segments.